Tooltip
Every 18 sec, you gain Healing Elixirs.
Healing Elixirs heals you for 15% of your total health the next time a damaging attack brings you below 35% of your maximum health, or you drink a Brew or Tea while injured.
How it works
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 15.
What it does
Healing Elixirs is a Nature spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 136 Value: 15 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Healing Elixirs appears in: 2 talents.
Talents
- Healing Elixir for Monk (Brewmaster, Windwalker, Mistweaver)Talent
- Healing Elixir for Monk (Brewmaster, Windwalker, Mistweaver) (definition #106460)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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