Tooltip
Heals 10% health and restores 100 energy every 2 seconds.
How it works
Healing Winds is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 10 per tick. It ticks every 2 sec, 5 times over the full 10 sec (50 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 100 per tick. It ticks every 2 sec, 5 times over the full 10 sec (500 base in total).
- Effect 3 is Instakill (effect type 1).
What it does
Healing Winds is a spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it applies an aura every 2 sec and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 20 Value: 10 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 24 Value: 100 Misc value: 3 Period: every 2 sec |
| Effect #3 | Instakill (1) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.