Tooltip
Gives 2000 health to the caster's target every second for 20 sec as long as the caster channels.
How it works
It drains 1000 Health every second it is kept up. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Health Funnel is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 2000 per tick. It scales with 0.286 times spell power. It ticks every 1 sec, 20 times over the full 20 sec (40000 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 88. Its base value is -100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 39.
What it does
Health Funnel is a Shadow spell with an instant cast, a range of 20 yards and effects that last 20 sec. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 1000 Health per sec |
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 20 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 8 Value: 2000 Spell power coefficient: 0.286 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 88 Value: -100 |
| Effect #3 | Apply Aura (6) Aura type id 39 Misc value: 127 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.