Tooltip
Deals Fire damage to enemies near the target.
How it works
Heavy Dynamite is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 24. Its area radius is 10 yards.
- Effect 2 is Trigger Missile (effect type 32). Its area radius is 8 yards. It triggers Magma Splash.
What it does
Heavy Dynamite is a Physical spell with a 1 sec cast and a range of 30 yards. When cast it deals Physical damage (base value 24) in a 10 yard radius and launches a missile in an 8 yard radius. It also casts Magma Splash.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1 sec |
| Effect #1 | School Damage (2) Value: 24 Radius: 10 yards |
| Effect #2 | Trigger Missile (32) Radius: 8 yards Trigger spell: Magma Splash |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.