How it works
Its aura procs every time its trigger condition is met.
Hellfire is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 394. It scales with 0.022 times spell power. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Hellfire is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Fire damage (base value 394) in a 30 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 5 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 394 Spell power coefficient: 0.022 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.