How it works
Hellfire is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7.5461. It scales with 0.022 times spell power. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Hellfire is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Fire damage (base value 7.5461) in a 30 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 7.5461 Spell power coefficient: 0.022 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.