Tooltip
Ice shards erupt in all directions, dealing Frost damage and creating ice patches that deal additional frost damage.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Ice Shards is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.2 sec, 20 times over the full 5 sec. It triggers Ice Shards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Ice Shards.
What it does
Ice Shards is a Frost spell with an instant cast, no range (it targets the caster), a 5 sec cooldown and effects that last 5 sec. When cast it applies an aura every 0.2 sec. It also casts Ice Shards (record #93532) and Ice Shards (record #93543).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 5 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: Ice Shards |
| Effect #2 | Trigger Spell (64) Trigger spell: Ice Shards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.