Tooltip
Deals 2000 Frost damage every 0.5 sec to all enemies standing within the radius of an ice patch on the ground. This effect will persist as long as the target remains in this area.
How it works
Ice Storm is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2000 per tick. It ticks every 0.5 sec, 2 times over the full 1 sec (4000 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 50.
What it does
Ice Storm is a Frost spell with an instant cast, no range (it targets the caster) and effects that last 1 sec. When cast it applies an aura every 0.5 sec and applies an aura. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 1 sec |
| Mechanic | Snared |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 2000 Period: every 0.5 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 50 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ice Storm appears in: 1 spell that casts it.
Spells that cast it
- Ice StormTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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