Tooltip
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 5 sec. Any damage caused will break the ice. Trap will exist for 30 sec. Only one trap can be active at a time.
How it works
Each cast of Ice Trap costs 100 Mana. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
- Effect 1 is effect type 104, which the datamine does not name. It scales with 1 times spell power. Its area radius is 2 yards.
What it does
Ice Trap is a Frost spell with an instant cast, a range of 20 yards, a 30 sec cooldown and effects that last 30 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Cost | 100 Mana |
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| GCD category | Category id 133 |
| Duration | 30 sec |
| Proc chance | Always |
| Effect #1 | Effect 104 Spell power coefficient: 1 Misc value: 202106 Radius: 2 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.