Tooltip
Melts an enemy's armor, increasing Fire damage taken by 10% for 30 sec. This sears the target's flesh for 29250 to 30750 damage every 1 second.
How it works
Its aura procs every time its trigger condition is met.
Ignite Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 10. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 29250 per tick. Its area radius is 50 yards. It ticks every 1 sec, 30 times over the full 30 sec (877500 base in total).
What it does
Ignite Armor is a Fire spell with an instant cast, a range of 30 yards and effects that last 30 sec. When cast it applies an aura in a 50 yard radius and applies an aura in a 50 yard radius every 1 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: 10 Misc value: 4 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 29250 Radius: 50 yards Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ignite Armor appears in: 1 spell that casts it.
Spells that cast it
- Flame VentsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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