Tooltip
Deals 657 to 843 damage every 3 sec.
How it works
Its aura procs every time its trigger condition is met.
Ignite Flesh is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 657 per tick. It scales with 1 times spell power. Its area radius is 100 yards. It ticks every 3 sec, 20 times over the full 1 min (13140 base in total).
- Effect 2 is Dummy (effect type 3). It scales with 1 times spell power. Its area radius is 100 yards.
What it does
Ignite Flesh is a Fire spell with a 2 sec cast, no range (it targets the caster) and effects that last 1 min. When cast it applies an aura in a 100 yard radius every 3 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | 1 min |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 657 Spell power coefficient: 1 Radius: 100 yards Period: every 3 sec |
| Effect #2 | Dummy (3) Spell power coefficient: 1 Radius: 100 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.