Tooltip
A Lightning Fissure implodes upon contact with another Focused Lightning, inflicting 237500 to 262500 Nature damage to all players.
This effect leaves targets vulnerable, increasing damage taken from Implosion by 10%.
How it works
Its aura procs every time its trigger condition is met.
Implosion is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 237500. It applies the wounded mechanic. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 10. Its area radius is 200 yards.
What it does
Implosion is a Nature spell with an instant cast, an unlimited range and effects that last 1 min. When cast it deals Nature damage (base value 237500) with the wounded mechanic in a 200 yard radius and applies an aura in a 200 yard radius. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 1 min |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 237500 Mechanic: Wounded Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 10 Misc value: 32 Radius: 200 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.