How it works
Inferno is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5. Its area radius is 9 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 9 yards.
What it does
Inferno is a Physical spell with an instant cast, an unlimited range and effects that last 2 sec. When cast it deals Physical damage (base value 5) in a 9 yard radius and applies an aura in a 9 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 5 Radius: 9 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 9 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Inferno appears in: 1 spell that casts it.
Spells that cast it
- InfernoTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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