Tooltip
The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 5% and causing Nature damage over 12 sec.
How it works
Casting it triggers a 2 sec global cooldown. Its dispel type is client id 1.
Insect Swarm is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 11100 per tick. It ticks every 2 sec, 6 times over the full 12 sec (66600 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 54. Its base value is -5. It scales with 1 times spell power.
What it does
Insect Swarm is a Nature spell with a 3 sec cast, a range of 30 yards and effects that last 12 sec. When cast it applies an aura every 2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 3 sec |
| Global cooldown | 2 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 11100 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 54 Value: -5 Spell power coefficient: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.