Tooltip
The target's skin becomes as tough as Ironwood, reducing all damage taken by 20%. Lasts 12 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Ironbark is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -20.
- Effect 2 is Dummy (effect type 3). Its base value is 12.
What it does
Ironbark is a Nature spell with an instant cast, a range of 40 yards, a 1 min cooldown and effects that last 12 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 12 sec |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: -20 Misc value: 127 |
| Effect #2 | Dummy (3) Value: 12 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ironbark appears in: 1 talent.
Talents
- Ironbark for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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