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Ironbark

Spell

Ironbark

Nature

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Druid

Instant cast1 min 30 sec cooldownLong Range

The target's skin becomes as tough as Ironwood, reducing damage taken by 20% and increasing healing from your heal over time effects for 12 sec.

Ironbark

Tooltip

The target's skin becomes as tough as Ironwood, reducing damage taken by 20% and increasing healing from your heal over time effects for 12 sec.

Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Ironbark is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 283.

What it does

Ironbark is a Nature spell with an instant cast, a range of 40 yards, a 90 sec cooldown and effects that last 12 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Cooldown90 sec
Global cooldownNone
Duration12 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 87
Value: -20
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 283

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Ironbark appears in: 1 talent.

Talents

  • Ironbark for Druid (Balance, Feral, Guardian, Restoration)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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