Tooltip
The quilen overloads, inflicting 250000 Nature damage to all enemies and interrupting Jade Petrification. Does not free fully petrified enemies.
How it works
Each cast of Jade Overload costs 100 Energy.
Jade Overload is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 250000. Its area radius is 50000 yards.
- Effect 2 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Jade Petrification.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Jade Petrification.
What it does
Jade Overload is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 250000) in a 50000 yard radius. It also casts Jade Petrification and Jade Petrification.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 100 Energy |
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 250000 Radius: 50000 yards |
| Effect #2 | Effect 164 Radius: 50000 yards Trigger spell: Jade Petrification |
| Effect #3 | Effect 164 Radius: 50000 yards Trigger spell: Jade Petrification |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.