Tooltip
You attempt to finish the wounded target off, firing a long range attack dealing 420% weapon damage. Kill Shot can only be used on enemies that have 20% or less health.
If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.
How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Kill Shot is built from 2 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 1.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 420.
What it does
Kill Shot is a Physical spell with an instant cast, a range of 45 yards and a 10 sec cooldown. When cast it deals a percentage of weapon damage (base value 420).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Effect 121 Value: 1 |
| Effect #2 | Weapon % Damage (31) Value: 420 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Kill Shot appears in: 2 talents.
Talents
- Kill Shot for Hunter (Beast Mastery, Marksmanship, Survival)Talent
- Kill Shot (5 talent definitions no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Kill Shot at Wowhead (opens Wowhead in a new tab)