Tooltip
Inflicts normal damage plus 30 to an enemy and knocks it back.
How it works
Knock Away is built from 3 client effects, applied in this order:
- Effect 1 is Weapon Damage (effect type 58). Its base value is 30. It scales with 1 times spell power.
- Effect 2 is Knock Back (effect type 98). Its base value is 38.
- Effect 3 is effect type 77, which the datamine does not name. It scales with 1 times spell power.
What it does
Knock Away is a Physical spell with an instant cast and a range of 10 yards. When cast it deals weapon damage (base value 30) and has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | Weapon Damage (58) Value: 30 Spell power coefficient: 1 |
| Effect #2 | Knock Back (98) Value: 38 Misc value: 250 |
| Effect #3 | Effect 77 Spell power coefficient: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Knock Away appears in: 1 spell that casts it.
Spells that cast it
- Periodic Knock AwayTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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