Tooltip
Lacerate target enemy, inflicting Physical damage and causing the target to bleed for additional Physical damage every 3 secs for 9 sec.
How it works
Lacerate is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 3 times over the full 9 sec (12 base in total).
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 110.
What it does
Lacerate is a Physical spell with an instant cast, a range of 5 yards and effects that last 9 sec. When cast it applies an aura with the bleeding mechanic every 3 sec and deals a percentage of weapon damage (base value 110).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 9 sec |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 4 Mechanic: Bleeding Period: every 3 sec |
| Effect #2 | Weapon % Damage (31) Value: 110 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.