Tooltip
Summons Theradrim Shardlings every 2 seconds and stuns enemies in an area for 8 sec.
How it works
Landslide is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It scales with 1 times spell power. It ticks every 2 sec, 4 times over the full 8 sec (4 base in total). It triggers Summon Theradrim Shardling.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1. It scales with 1 times spell power. Its area radius is 100 yards.
What it does
Landslide is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura every 2 sec and applies an aura in a 100 yard radius. The client files the whole spell under the stunned mechanic. It also casts Summon Theradrim Shardling.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 1 Spell power coefficient: 1 Period: every 2 sec Trigger spell: Summon Theradrim Shardling |
| Effect #2 | Apply Aura (6) Aura type id 12 Value: 1 Spell power coefficient: 1 Radius: 100 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.