Tooltip
Charges the target with divine energy, causing them to sear nearby allies for 9 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Light Bomb is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 64193 per tick. Its area radius is 500 yards. It ticks every 1 sec, 9 times over the full 9 sec (577737 base in total). It triggers Searing Light.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 3000 per tick. Its area radius is 500 yards. It ticks every 1 sec, 9 times over the full 9 sec (27000 base in total).
What it does
Light Bomb is a Holy and Arcane spell with an instant cast, no range (it targets the caster), a 4 sec cooldown and effects that last 9 sec. When cast it applies an aura in a 500 yard radius every 1 sec. It also casts Searing Light.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 64193 Radius: 500 yards Period: every 1 sec Trigger spell: Searing Light |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 3000 Radius: 500 yards Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.