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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Lightning Discharge

Spell

Lightning Discharge

Nature

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2.5 sec3 sec cooldownSelf Only

Releases electricity into the surrounding water, dealing Nature damage and stunning the target for 2 sec.

Lightning Discharge

Tooltip

Releases electricity into the surrounding water, dealing Nature damage and stunning the target for 2 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Lightning Discharge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 8 yards.

What it does

Lightning Discharge is a Nature spell with a 2.5 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 2 sec. When cast it deals Nature damage (base value 100) in an 8 yard radius and applies an aura in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2.5 sec
Cooldown3 sec
Global cooldownNone
Duration2 sec
Effect #1School Damage (2)
Value: 100
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 12
Radius: 8 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

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