Tooltip
Releases electricity into the surrounding water, dealing Nature damage and stunning the target for 2 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Lightning Discharge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 8 yards.
What it does
Lightning Discharge is a Nature spell with a 2.5 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 2 sec. When cast it deals Nature damage (base value 100) in an 8 yard radius and applies an aura in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 100 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.