Tooltip
Stuns a target in field of lightning, causing them to inflicting 55000 Nature damage to all nearby allies.
How it works
Lightning Prison is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its area radius is 7 yards.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3).
What it does
Lightning Prison is a Nature spell with an instant cast and a range of 500 yards. When cast it deals Nature damage in a 7 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Radius: 7 yards |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lightning Prison appears in: 1 spell that casts it.
Spells that cast it
- Lightning PrisonTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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