Tooltip
The hellhound tears viciously at an enemy's exposed flesh, dealing 130% of normal damage and causing a bleeding wound that deals 2500 damage per application, every 3 sec for 24 sec.
How it works
Limb Rip is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 130.
- Effect 2 is Trigger Spell (effect type 64). It triggers Jagged Tear.
What it does
Limb Rip is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 130). It also casts Jagged Tear.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 130 |
| Effect #2 | Trigger Spell (64) Trigger spell: Jagged Tear |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.