Tooltip
Restores 1650 to 2750 mana and health. Sometimes has side effects.
How it works
Mad Alchemist's Potion is built from 2 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 1650.
- Effect 2 is Heal (effect type 10). Its base value is 1650.
What it does
Mad Alchemist's Potion is a Physical spell with an instant cast and no range (it targets the caster). When cast it restores a resource (base value 1650) and heals (base value 1650).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Energize (30) Value: 1650 |
| Effect #2 | Heal (10) Value: 1650 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.