Tooltip
This magnet is strong enough to pull the Aerial Command Unit to the ground. In addition, it will increase all damage taken by the target by 50%.
How it works
Its aura procs every time its trigger condition is met.
Magnetic Core is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50. Its area radius is 12 yards.
What it does
Magnetic Core is a spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura and applies an aura in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 50 Misc value: 127 Radius: 12 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.