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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Magnetic Field

Spell

Magnetic Field

Nature

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Instant castTen yards

Inflicts 40500 to 49500 Nature damage to all players.

Magnetic Field

Tooltip

Inflicts 40500 to 49500 Nature damage to all players.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 40500. Its area radius is 10 yards.

What it does

Magnetic Field is a Nature spell with an instant cast and a range of 10 yards. When cast it deals Nature damage (base value 40500) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (Ten yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 40500
Radius: 10 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Magnetic Field appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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