How it works
Malfunction is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200. It scales with 1 times spell power.
- Effect 2 is School Damage (effect type 2). Its base value is 200. It scales with 1 times spell power.
What it does
Malfunction is a Fire spell with an instant cast and a range of 5 yards. When cast it deals Fire damage (base value 200).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 200 Spell power coefficient: 1 |
| Effect #2 | School Damage (2) Value: 200 Spell power coefficient: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.