Tooltip
Increases the potency of your healing spells, based on the current health level of your target (lower health targets are healed for more).
How it works
Mastery: Deep Healing is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 354. It scales with 3 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 300.
What it does
Mastery: Deep Healing is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 354 Spell power coefficient: 3 Misc value: 2 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 300 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Mastery: Deep Healing appears in: 1 class specialization.
Class specialization
- Restoration ShamanSpecialization spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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