Tooltip
Mauls the enemy target inflicting Physical damage and causing the target to bleed for additional Physical damage every 1 sec for 6 secs.
How it works
Maul is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 60.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It ticks every 1 sec, 6 times over the full 6 sec (24 base in total).
What it does
Maul is a Physical spell with an instant cast, a range of 5 yards and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 60) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | Weapon % Damage (31) Value: 60 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.