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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Maul

Spell

Maul

Physical

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Druid

Instant cast3 sec cooldownCombat Range

Maul the target for 110% weapon damage, and an additional 55% weapon damage to a nearby target.

Maul

Tooltip

Maul the target for 110% weapon damage, and an additional 55% weapon damage to a nearby target. Reduces target's movement speed by 50% for 12 sec.

Deals 20% additional damage against bleeding targets.

Use when you have more Rage than you can spend.

How it works

Each cast of Maul costs 30 Rage. It does not trigger the global cooldown, so it can be used between other casts.

Maul is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 121, which the datamine does not name.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 110.

What it does

Maul is a Physical spell with an instant cast, a range of 5 yards and a 3 sec cooldown. When cast it deals a percentage of weapon damage (base value 110).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost30 Rage
Range5 yards (Combat Range)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
Effect #1Effect 121
Effect #2Weapon % Damage (31)
Value: 110

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Maul appears in: 1 talent, 1 teaching spell and 3 spells that cast it.

Talents

  • Maul for Druid (Balance, Feral, Guardian, Restoration)Talent

Teaching spells

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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