Tooltip
Maul the target for 110% weapon damage, and an additional 55% weapon damage to a nearby target. Reduces target's movement speed by 50% for 12 sec.
Deals 20% additional damage against bleeding targets.
Use when you have more Rage than you can spend.
How it works
Each cast of Maul costs 30 Rage. It does not trigger the global cooldown, so it can be used between other casts.
Maul is built from 2 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 110.
What it does
Maul is a Physical spell with an instant cast, a range of 5 yards and a 3 sec cooldown. When cast it deals a percentage of weapon damage (base value 110).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 30 Rage |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Effect 121 |
| Effect #2 | Weapon % Damage (31) Value: 110 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Maul appears in: 1 talent, 1 teaching spell and 3 spells that cast it.
Talents
- Maul for Druid (Balance, Feral, Guardian, Restoration)Talent
Teaching spells
- Bear FormTeaches this spell
Spells that cast it
- BerserkTriggers this spell
- Incarnation: Guardian of UrsocTriggers this spell
- Vulnerable FleshTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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