Tooltip
Melts the target's armor, reducing it by 10% and causing 10000 damage every 2 sec for 15 sec.
How it works
Its aura procs every time its trigger condition is met.
Melt Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10000 per tick. It ticks every 2 sec.
What it does
Melt Armor is a Fire spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it applies an aura and applies an aura every 2 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 101 Value: -10 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 10000 Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.