Tooltip
Increases your spell critical strike chance by 5%.
Reduces all physical damage taken by 6%.
A Mage can only have one Armor spell active at a time.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Molten Armor is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 57. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -6.
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 6 sec.
What it does
Molten Armor is a Fire spell with a 3 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 6 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 57 Value: 5 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: -6 Misc value: 1 |
| Effect #3 | Dummy (3) |
| Effect #4 | Apply Aura (6) Aura type id 226 Period: every 6 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.