Tooltip
Opportunistically strike an unbalanced construct, dealing 500000 Physical damage.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Opportunistic Strike is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 500000.
- Effect 2 is effect type 164, which the datamine does not name. Its base value is 116808. It triggers Opportunistic Strike.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Opportunistic Strike is a Physical spell with an instant cast, a range of 6 yards, a 3 sec cooldown and effects that last 5 sec. When cast it deals Physical damage (base value 500000) and applies an aura. It also casts Opportunistic Strike (record #116808). It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 6 yards (Six yards) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 5 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 500000 |
| Effect #2 | Effect 164 Value: 116808 Trigger spell: Opportunistic Strike |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.