Tooltip
Orbs of Light heal players for 50% of the maximum health and weaken their physical corruption left behind in the corporeal world. Each orb increases the physical form's damage taken by 25%. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Orb of Light is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 25. Its area radius is 300 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Orb of Light.
What it does
Orb of Light is a Holy spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 300 yard radius. It also casts Orb of Light (record #149008). It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: 25 Misc value: 127 Radius: 300 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Orb of Light |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.