Tooltip
Smashes the ground in front of himself with a large log, dealing 300% weapon damage to nearby enemies.
How it works
Overhead Smash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 300. Its area radius is 8 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 75. Its area radius is 5 yards.
What it does
Overhead Smash is a Physical spell with a 3 sec cast and no range (it targets the caster). When cast it deals a percentage of weapon damage (base value 300) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Effect #1 | Weapon % Damage (31) Value: 300 Radius: 8 yards |
| Effect #2 | Effect 144 Value: 75 Misc value: 75 Radius: 5 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.