Tooltip
Inflicts 200000 Nature damage to all enemies, and increases damage dealt by 30%. Stacks up to 20 times.
How it works
Its aura procs every time its trigger condition is met.
Overload is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200000. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 30.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 2.
What it does
Overload is a Nature spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it deals Nature damage (base value 200000) in a 300 yard radius and applies an aura. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | School Damage (2) Value: 200000 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 30 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 2 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.