Tooltip
After charging up, does 92500 to 107500 nature damage to any enemies within 100 yards.
How it works
Overload is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 92500. Its area radius is 80 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 9250.
What it does
Overload is a Nature spell with a 15 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 92500) in an 80 yard radius and deals Nature damage (base value 9250).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 15 sec |
| Effect #1 | School Damage (2) Value: 92500 Radius: 80 yards |
| Effect #2 | School Damage (2) Value: 9250 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.