Tooltip
Tortos performs a massive stomp, stunning all enemies for 1 sec and inflicting Physical damage to each equal to 65% of their maximum health. Quake Stomp also increases the frequency of Rockfalls for 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Quake Stomp is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 65. Its area radius is 50000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 50000 yards.
- Effect 3 is Trigger Spell (effect type 64). It triggers Rockfall.
What it does
Quake Stomp is a Physical spell with a 2.3 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 1 sec. When cast it deals Physical damage (base value 65) in a 50000 yard radius and applies an aura with the stunned mechanic in a 50000 yard radius. It also casts Rockfall.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2.3 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| GCD category | Category id 1159 |
| Duration | 1 sec |
| Effect #1 | School Damage (2) Value: 65 Radius: 50000 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 50000 yards |
| Effect #3 | Trigger Spell (64) Trigger spell: Rockfall |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.