How it works
Its aura procs every time its trigger condition is met.
Raise Dead is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 3 sec. It triggers Raise Dead.
- Effect 2 is Dummy (effect type 3).
What it does
Raise Dead is a spell with an instant cast, a range of 150 yards and effects that last 4 sec. When cast it applies an aura every 3 sec. It also casts Raise Dead (record #58815).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | Instant |
| Duration | 4 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 3 sec Trigger spell: Raise Dead |
| Effect #2 | Dummy (3) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.