Tooltip
Revive your pet, returning it to life with 100% of its base health.
How it works
Each cast of Revive Pet costs 35 Focus. Casting it triggers a 1.5 sec global cooldown.
Revive Pet is built from 2 client effects, applied in this order:
- Effect 1 is effect type 109, which the datamine does not name. Its base value is 100. Its area radius is 3 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Revive Pet is a Nature spell with a 4 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 35 Focus |
| Range | Self Only |
| Cast time | 4 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Effect #1 | Effect 109 Value: 100 Radius: 3 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Revive Pet appears in: 1 skill line and 1 teaching spell.
Skill lines
- Hunter, learned from a trainer or recipeSkill line
Teaching spells
- Revive PetTeaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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