Tooltip
Channels energy from the caster to nearby Chaotic Rifts, charging them with energy. The caster is immune to damage while channeling.
How it works
Its aura procs every time its trigger condition is met.
Rift Shield is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 39.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -70.
What it does
Rift Shield is an Arcane spell with an instant cast, no range (it targets the caster) and effects that last 45 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 45 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Apply Aura (6) Aura type id 39 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: -70 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.