Tooltip
Combine 5 savage leather scraps to create a piece of savage leather.
How it works
Savage Leather is built from 2 client effects, applied in this order:
- Effect 1 is Create Item (effect type 24). Its base value is 1.
- Effect 2 is effect type 238, which the datamine does not name. Its base value is 1.
What it does
Savage Leather is a spell with a 1 sec cast and no range (it targets the caster). When cast it creates an item.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Effect #1 | Create Item (24) Value: 1 Item id 52976 |
| Effect #2 | Effect 238 Value: 1 Misc value: 165, 450 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Creates
Reagents
Used by
Where is this spell used?
Savage Leather appears in: 1 skill line.
Skill lines
- Leatherworking, learned on reaching the required level or rankSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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