Tooltip
Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids.
Auto-Cast:
Cast upon targets who attack, stun, silence or fear their master.
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How it works
Each cast of Seduction costs 20 Energy. It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Seduction is a Shadow spell with a 1.7 sec cast, a range of 30 yards and effects that last 30 sec. When cast it applies an aura. The client files the whole spell under the asleep mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 20 Energy |
| Range | 30 yards (Medium Range) |
| Cast time | 1.7 sec |
| Global cooldown | None |
| Duration | 30 sec |
| Mechanic | Asleep |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Seduction appears in: 1 skill line.
Skill lines
- Pet - Succubus, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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