Tooltip
Inflicts Physical damage to all nearby players, knocking them back.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Seismic Slam is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 25 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 25 yards.
What it does
Seismic Slam is a Physical spell with an instant cast, no range (it targets the caster) and a 5 sec cooldown. When cast it deals a percentage of weapon damage (base value 125) in a 25 yard radius and has a Knock Back effect in a 25 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 125 Radius: 25 yards |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 25 Radius: 25 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.