How it works
Its aura procs every time its trigger condition is met.
Self-Destruct is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 10 sec. It triggers Start Self-Destruct Sequence.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Self-Destruct is a spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it applies an aura every 10 sec and applies an aura. It also casts Start Self-Destruct Sequence.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 10 sec Trigger spell: Start Self-Destruct Sequence |
| Effect #2 | Apply Aura (6) Aura type id 12 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.