How it works
Sheep Splat is built from 6 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Trigger Spell (effect type 64). It triggers Unstable Blast.
- Effect 3 is Trigger Spell (effect type 64). It triggers Unstable Blast.
- Effect 4 is Trigger Spell (effect type 64). It triggers Unstable Blast.
- Effect 5 is Trigger Spell (effect type 64). It triggers Unstable Blast.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 56.
What it does
Sheep Splat is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Unstable Blast, Unstable Blast, Unstable Blast and Unstable Blast.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Dummy (3) |
| Effect #2 | Trigger Spell (64) Trigger spell: Unstable Blast |
| Effect #3 | Trigger Spell (64) Trigger spell: Unstable Blast |
| Effect #4 | Trigger Spell (64) Trigger spell: Unstable Blast |
| Effect #5 | Trigger Spell (64) Trigger spell: Unstable Blast |
| Effect #6 | Apply Aura (6) Aura type id 56 Misc value: 65678 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.