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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Shield of Light

Spell

Shield of Light

Physical

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Instant castVision Range

Cause a shower of rocks and debris to pelt the targetted area

Shield of Light

Tooltip

Cause a shower of rocks and debris to pelt the targetted area

How it works

Shield of Light is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10000. Its area radius is 100 yards.

What it does

Shield of Light is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Apply Aura (6)
Aura type id 4
Value: 10000
Radius: 100 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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