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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Shifting Doom

Spell

Shifting Doom

Physical

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Instant castVision Range

Inflicts 75000 Nature damage to all enemies.

Shifting Doom

Tooltip

Inflicts 75000 Nature damage to all enemies.

How it works

Shifting Doom is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 75000. Its area radius is 4 yards.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Submerge.

What it does

Shifting Doom is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 75000) in a 4 yard radius. It also casts Submerge.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range)
Cast timeInstant
Effect #1School Damage (2)
Value: 75000
Radius: 4 yards
Effect #2Effect 164
Trigger spell: Submerge

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shifting Doom appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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