Tooltip
Inflicts 75000 Nature damage to all enemies.
How it works
Shifting Doom is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 75000. Its area radius is 4 yards.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Submerge.
What it does
Shifting Doom is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 75000) in a 4 yard radius. It also casts Submerge.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 75000 Radius: 4 yards |
| Effect #2 | Effect 164 Trigger spell: Submerge |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shifting Doom appears in: 1 spell that casts it.
Spells that cast it
- TeleportTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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